/**
 * The New BSD license is used for the ForD2 RPG (Multi-Layered Framework for
 * Authoring Dungeons and Dragons Based Role Playing Games).
 * Components to provide the largest
 * amount of freedom for developers that want to base their application on this
 * product.
 *
 * Copyright (c) 2007, ForD2 RPG Systems A.S.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 *   this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright notice,
 *   this list of conditions and the following disclaimer in the documentation
 *   and/or other materials provided with the distribution.
 *
 * - Neither the name of ForD2 RPG Systems A.S. nor the names of its
 *   contributors may be used to endorse or promote products derived from this
 *   software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

package framework.core.equipment;

import framework.core.equipment.Category;
import framework.core.equipment.DecisiveSuccess;
import java.util.ArrayList;
import java.util.List;

/**
 * This class represents a weapon. Extends Equipment.
 * @author <B>Marcos Tadeu Silva</B>
 *         e-mail: <I>zero.ufal@gmail.com</I>, 08/31/2007.
 * @version 0.1
 * @since first
 */
public class Weapon extends Equipment {
    
    // constants ------------------------------------------------------------
    
    // properties -----------------------------------------------------------
    
    private float distance;
    private String type;
    private Category category;
    private List<DecisiveSuccess> threats;
    private List<Damage> damages;
    
    // static  --------------------------------------------------------------
    
    // constructors ---------------------------------------------------------
    
    public Weapon() {
        threats = new ArrayList<DecisiveSuccess>();
        damages = new ArrayList<Damage>();
    }
    
    // private methods ------------------------------------------------------
    
    // public methods -------------------------------------------------------
    
    public float getDistance() {
        return distance;
    }
    
    public void setDistance(float distance) {
        this.distance = distance;
    }
    
    public String getType() {
        return type;
    }
    
    public void setType(String type) {
        this.type = type;
    }
    
    public Category getCategory() {
        return category;
    }
    
    public void setCategory(Category category) {
        this.category = category;
    }
    
    public List<DecisiveSuccess> getThreats() {
        return threats;
    }
    
    public void setThreats(List<DecisiveSuccess> threats) {
        this.threats = threats;
    }
    
    public List<Damage> getDamages() {
        return damages;
    }
    
    public void setDamages(List<Damage> damages) {
        this.damages = damages;
    }
    
    // x override -----------------------------------------------------------
    
    // y implementation -----------------------------------------------------
    
    // z inner class --------------------------------------------------------
    
}

